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Re: Submachine 9 theories and suggestions

Posted: 31 Jan 2014 14:33
by The Kakama
Indeed. ;)
So, do you want to bring it back?

Re: Submachine 9 theories and suggestions

Posted: 31 Jan 2014 17:03
by Vortex
30% progress! ^^

Re: Submachine 9 theories and suggestions

Posted: 31 Jan 2014 17:07
by MateuszSkutnik
The Kakama wrote:Indeed. ;)
So, do you want to bring it back?
wat.

Re: Submachine 9 theories and suggestions

Posted: 31 Jan 2014 17:44
by Sublevel 114
MateuszSkutnik wrote:You seriously have no idea how obsessed some people can be.
lol, who can it be?..
*whistles*
I want to meet him...
30% progress
speed of subgod - it is your time!

Edit: Wait, why I still see 25%??? :/

Re: Submachine 9 theories and suggestions

Posted: 31 Jan 2014 20:09
by RuloCore
MateuszSkutnik wrote:
RuloCore wrote:I don't think any person is so obsessed with the progress to not being able to wait til being at house and consulting it on a laptop/PC/Mac.
You seriously have no idea how obsessed some people can be.
Image

Re: Submachine 9 theories and suggestions

Posted: 02 Feb 2014 00:37
by - ak -
MateuszSkutnik wrote:
RuloCore wrote:I don't think any person is so obsessed with the progress to not being able to wait til being at house and consulting it on a laptop/PC/Mac.
You seriously have no idea how obsessed some people can be.
I am obsessed :D

I just find something different to keep my mind off of it :P

Re: Submachine 9 theories and suggestions

Posted: 02 Feb 2014 00:54
by ENIHCAMBUS
30% and new screenshot

Made me wow! Mateusz is realy good making atmospheres for games. That and with Thumpmonks music I think that I will feel like being in Layer 5 while playing this game. :P

Re: Submachine 9 theories and suggestions

Posted: 02 Feb 2014 06:12
by - ak -
Speaking of ThumpMonks... I hope they can continue the latest trend of making awesome soundtracks.

Their Sub_7 and 8 tunes ranks among the very best.

Re: Submachine 9 theories and suggestions

Posted: 02 Feb 2014 07:11
by ENIHCAMBUS
I have at least 2 theories about this circle thingy.

Theory 1: Circles, as well as ovals, parabolas and hyperbolas seem to somehow absorb the damage caused by Murtaugh Karma Portals. Probably "They" created them to make sure Mur can create portals withouth shattering the structure of the Subnet, like if they somehow convinced Mur or something like that.

Theory 2: The Circle is a portal that recepts energy trails as Root's transporter recepts cipher plates. You place the trail and it teleports to the location it drops you.

Re: Submachine 9 theories and suggestions

Posted: 02 Feb 2014 07:25
by WorldisQuiet5256
May be able to help you with your first theory.
In all other location where we find Mur Karma Portal that cause damage, it was drawn at a location that did not have a circle around it.
Second, a Karma Portal at the Center of a Circle built onto the location of the Wall would be able to take the stress of the Karma Portal evenly on all sides.
Probably what makes them stable places to draw a Karma Portal.
Image

Also, I can't remember where I read this in the wiki, but it said the Root Transponders were an early and simpler version of the 3 point Teleportals, in this note:
Lab note (@ laboratory) wrote:At first we thought there was just one submachine.

But then Murtaugh came along, and showed us the truth. His ability to create karma portals between locations let him explore more than one third of the submachine net. That took him 32 years. How foolish were we in those early years.

Using his technology we were able to built our own portals to move between dimensions. Now we set up the laboratory, we have reconnaissance exploration teams...
The Root Transponders were built and design for means of traveling within one layer, then Murtaugh came, and they were able to convert his ability into the 3-coordanite Teleporters design to take people beyond just one layer.

Hope this helps.