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Re: Submachine 5: the Root

Posted: 16 Jan 2014 01:11
by ENIHCAMBUS
In 2017 perphaps

Re: Submachine 5: the Root

Posted: 16 Jan 2014 02:23
by WorldisQuiet5256
ENIHCAMBUS wrote:In 2017 perphaps
One Rail at a Time.

Re: Submachine 5: the Root

Posted: 16 Jan 2014 20:53
by Sublevel 114
Two questions about soundrtrack:
1) where are Lucky Room and Menu themes? :/
2) And again: two Corridors and Outsides? Where (in what game) can I find first track, and second?

Re: Submachine 5: the Root

Posted: 16 Jan 2014 21:10
by ENIHCAMBUS
Sublevel 102 wrote:Two questions about soundrtrack:
1) where are Lucky Room and Menu themes? :/
2) And again: two Corridors and Outsides? Where (in what game) can I find first track, and second?
1) Not sure about menu theme, but Lucky Room's one may come with Sub4 HD.

2) They can be the SubVerse versions, tough I don't find any difference with Sub5 ones. Its posible they are additional soundtracks. Remember that Mateusz said there is a 6 minutes long version of a Sub2 theme, it will sure end in Sub2 HD.

Re: Submachine 5: the Root

Posted: 16 Jan 2014 21:28
by Sublevel 114
My impressions about game:
Everything is perfect! EXPECT places when some cutscenes (teleportation, coil, etc.) were cut. and others tiny moments. :(

But thanks to big size, I again found something NEW that I didn't noticed before! :D

Last fun fact: When I pulled lever, launching Mover, and quickly exited Mover (went to the left) before door closed (I did this fun thousands times :D), I suddenly understood that this fun bug was fixed!
D': T-T

Re: Submachine 5: the Root

Posted: 16 Jan 2014 21:37
by ENIHCAMBUS
Sublevel 102 wrote:My impressions about game:
Everything is perfect! EXPECT places when some cutscenes (teleportation, coil, etc.) were cut. and others tiny moments. :(
Not everything of the old version can survive at the change to the HD version. But don't worry, we still have the original version.
Sublevel 102 wrote:But thanks to big size, I again found something NEW that I didn't noticed before! :D
What exactly? I noticed much things in Submachine to miss something, despite the size of the game (Except texts, like Sub6 red screen one)
Sublevel 102 wrote:Last fun fact: When I pulled lever, launching Mover, and quickly exited Mover (went to the left) before door closed (I did this fun thousands times :D), I suddenly understood that this fun bug was fixed!
D': T-T
Thats isn't a surprise. :P

But seriously, thats posible in original version? :shock:

Re: Submachine 5: the Root

Posted: 17 Jan 2014 13:00
by Vortex
about not expanding the gameplay, will it be only for Sub5, or none of the games will get expansion?

Re: Submachine 5: the Root

Posted: 17 Jan 2014 14:25
by The Abacus
Mateusz Skutnik wrote:I might write a longer explanation of this later on.
A possible Submachine spin-off?

Re: Submachine 5: the Root

Posted: 17 Jan 2014 19:20
by ENIHCAMBUS
OnyxIonVortex wrote:about not expanding the gameplay, will it be only for Sub5, or none of the games will get expansion?
I guess Mateusz will add ISubmachine rooms and puzzles to Submachine 1 HD

Re: Submachine 5: the Root

Posted: 17 Jan 2014 19:28
by Vortex
ENIHCAMBUS wrote:
OnyxIonVortex wrote:about not expanding the gameplay, will it be only for Sub5, or none of the games will get expansion?
I guess Mateusz will add ISubmachine rooms and puzzles to Submachine 1 HD
yeah, I was specifically wondering about that... because the other three games don't have obvious paths of expansion that I can think of (except maybe additional levels in Sub3).