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Re: submachine 5 HD dilemma
Posted: 20 Jun 2013 15:13
by The Kakama
Just imagine if I did that with dmt4 or sub9.......
That would be terrible, because if you make sub10 that way, people with no money would be a bit confused because they never saw the end of sub9.
The least you could do would be cut of the secrets section.
Re: submachine 5 HD dilemma
Posted: 20 Jun 2013 15:25
by Sublevel 114
Just imagine if I did that with dmt4 or sub9.......
please, no...
I just think it is the worst way to solve the "problem".
Re: submachine 5 HD dilemma
Posted: 20 Jun 2013 16:27
by Vortex
Sublevel 102 wrote:Just imagine if I did that with dmt4 or sub9.......
please, no...
I just think it is the worst way to solve the "problem".
he's not gonna do that XD I think he's just sharing his reasonings with us.
Re: submachine 5 HD dilemma
Posted: 20 Jun 2013 16:42
by borys610
There is always a way.
Hacked versions for example.
But I esteem Mateusz too much to do something like that.
So I will probably use Youtube, as I used it to see ISubmachine.
Re: submachine 5 HD dilemma
Posted: 20 Jun 2013 19:08
by Subbot #499
I remember there was an idea for submachine multiplayer years ago. Maybe there could be a co-op bonus level in daymare town 4 hd.
Re: submachine 5 HD dilemma
Posted: 21 Jun 2013 11:42
by The Abacus
Mateusz Skutnik wrote:The whole business model we were operating on until recently was created in around 2004 - 2005.
in internet years - that's like centuries ago.
That was not only entirely different world concerning the web, that was even before mobile market. before iphones, itunes, touch screens, android etc.
Everything is changed now. Everything. those old ways are gone.
How about making games as a form of promotion? - like what you did for FLF.
Mateusz Skutnik wrote:Any ideas? Ideas that would not hurt the free-players? Anyone? I'm listening.
Some extra puzzles and maybe a few extra rooms? I don't think that that should hurt the free-players unless you extend the plot. You could also have puzzles in which the player needs to revisit locations from the previous subs (I would imagine primarily locations from sub4) or SNEE.
You could also add an option to change the language.
Mateusz Skutnik wrote:oh - btw - what would you suggest as extra content in dmt that I could offer for paying customers?
More acheivements?
A few notes on the creation of DMT?
A few extra puzzles?
Other languages?
Re: submachine 5 HD dilemma
Posted: 21 Jun 2013 22:58
by Boingo
You know what they say: "No amount of political freedom will satisfy the hungry masses"

Re: submachine 5 HD dilemma
Posted: 22 Jun 2013 00:20
by Anteroinen
oh - btw - what would you suggest as extra content in dmt that I could offer for paying customers?
I would pay for a random winding path that drops hints to the history of the town somehow, whether in picture form, in writing or even verbatim, all would be wonderful. You know how to be wonderfully mysterious. Possible topics are the mist or maybe the folk who we might see in the desert. Maybe something on the star symbol?
This area could also use a track of music no other area uses.
Re: submachine 5 HD dilemma
Posted: 22 Jun 2013 11:44
by borys610
That means, that I'll have to stop creating Polish DMT wiki. I need somebody who can both speak Polish and buy the game.
Re: submachine 5 HD dilemma
Posted: 22 Jun 2013 12:03
by Vortex
borys610 wrote:That means, that I'll have to stop creating Polish DMT wiki. I need somebody who can both speak Polish and buy the game.
Or just translate the content from the English DMT wiki when it gets added
