Pastel Community Game project and discussion
Re: Pastel Community Game project and discussion
yeah, it's time to get down to business.
- Ancient Crystal
- subnet notes finder
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- Joined: 18 Dec 2012 14:47
- Location: "Of Empathy" Core section
Re: Pastel Community Game project and discussion
Well then. Time to learn java, I guess.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
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- wisdom crystal finder
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Re: Pastel Community Game project and discussion
I can make an interactive sketch if you need one (in swf format)
Balance is imperative; without it, total collapse and destruction is imminent.
Re: Pastel Community Game project and discussion
Tell me the drawings we need and I'll start working (I can save in svg or in the format we're gonna use).
Re: Pastel Community Game project and discussion
We should probably start with the first screen/room right?
I'm not a latin popstar.
Re: Pastel Community Game project and discussion
Yeah, any scene would be good, but I guess the beginning would be the most appropriate if we want to start with something.
Re: Pastel Community Game project and discussion
That's seems fair enough. We start in a holding cell of some sort, if I'm not mistaken?
I'm not a latin popstar.
Re: Pastel Community Game project and discussion
I don't remember, it must be in the new plot summary somewhere. We should expand on the details first and then I'll start with the drawings.
- Ancient Crystal
- subnet notes finder
- Posts: 920
- Joined: 18 Dec 2012 14:47
- Location: "Of Empathy" Core section
Re: Pastel Community Game project and discussion
The holding cell thing has been assumed, not agreed.
I suggest you wake up in a stasis pod, part of one of two long rows in a room, hanging over some form of liquid pool that makes up the floor. Furthermore, the room should of course include a walkway in the middle, perhaps resting on poles in the liquid instead of hanging in the ceiling.
On a side note... who made the submachine source mod? If they're still reachable, their skills would be invaluable.
I suggest you wake up in a stasis pod, part of one of two long rows in a room, hanging over some form of liquid pool that makes up the floor. Furthermore, the room should of course include a walkway in the middle, perhaps resting on poles in the liquid instead of hanging in the ceiling.
On a side note... who made the submachine source mod? If they're still reachable, their skills would be invaluable.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
- ENIHCAMBUS
- karma portal traveller
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Re: Pastel Community Game project and discussion
Submachine uses float engine, and as far I remember Mateusz created it. :3
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