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Re: Pastel Community Game project and discussion
Posted: 03 Mar 2014 12:55
by Vortex
yeah, it's time to get down to business.
Re: Pastel Community Game project and discussion
Posted: 03 Mar 2014 13:13
by Ancient Crystal
Well then. Time to learn java, I guess.
Re: Pastel Community Game project and discussion
Posted: 03 Mar 2014 13:27
by The Abacus
I can make an interactive sketch if you need one (in swf format)
Re: Pastel Community Game project and discussion
Posted: 03 Mar 2014 13:58
by Vortex
Tell me the drawings we need and I'll start working (I can save in svg or in the format we're gonna use).
Re: Pastel Community Game project and discussion
Posted: 03 Mar 2014 20:03
by Babylon
We should probably start with the first screen/room right?
Re: Pastel Community Game project and discussion
Posted: 03 Mar 2014 20:08
by Vortex
Yeah, any scene would be good, but I guess the beginning would be the most appropriate if we want to start with something.
Re: Pastel Community Game project and discussion
Posted: 03 Mar 2014 20:21
by Babylon
That's seems fair enough. We start in a holding cell of some sort, if I'm not mistaken?
Re: Pastel Community Game project and discussion
Posted: 03 Mar 2014 20:23
by Vortex
I don't remember, it must be in the new plot summary somewhere. We should expand on the details first and then I'll start with the drawings.
Re: Pastel Community Game project and discussion
Posted: 03 Mar 2014 20:57
by Ancient Crystal
The holding cell thing has been assumed, not agreed.
I suggest you wake up in a stasis pod, part of one of two long rows in a room, hanging over some form of liquid pool that makes up the floor. Furthermore, the room should of course include a walkway in the middle, perhaps resting on poles in the liquid instead of hanging in the ceiling.
On a side note... who made the submachine source mod? If they're still reachable, their skills would be invaluable.
Re: Pastel Community Game project and discussion
Posted: 04 Mar 2014 20:56
by ENIHCAMBUS
Submachine uses float engine, and as far I remember Mateusz created it. :3