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Re: Submachine 9 theories and suggestions
Posted: 06 Mar 2014 23:55
by RuloCore
WorldisQuiet5256 wrote:I think he means "big" as in the game play for this one will be longer than the past ones.
Like how DayMare Town 4 was the biggest game of the DayMare Town series.
most probably. this or number of rooms.
Re: Submachine 9 theories and suggestions
Posted: 07 Mar 2014 00:04
by Subbot #499
80%!!!
Hopefully only about a week to go
Re: Submachine 9 theories and suggestions
Posted: 07 Mar 2014 00:35
by ENIHCAMBUS
"Electric Adaptator Attack"
MateuszSkutnik wrote:Sublevel 102 wrote:Even bigger than SubVerse?
are you INSANE?
SubVerse is a MSO, so it will always be the largest Submachine, and thats why it doesn't counts.
Re: Submachine 9 theories and suggestions
Posted: 07 Mar 2014 01:28
by - ak -
Even bigger than the epically huge Sub_7?
Dammit.
Re: Submachine 9 theories and suggestions
Posted: 07 Mar 2014 01:36
by ThunderDasher
The SubVerse is like a current-gen online videogame, it gets patched all the time with new stuff.
Normal Submachines are done once, released once, and that's that for you, because everything's done exactly as it should since the very beginning, like good old PS2 games. That's one advantage SubVerse has over normal Subs.
...On the other hand, basically all you do in SubVerse is walk around. You get almost no "story" as of raw content like normal Sub games.
TL;DR Sub9 being huge is already very good, now just sit back there, y'all
Re: Submachine 9 theories and suggestions
Posted: 07 Mar 2014 05:18
by The Abacus
I see the active elements are done, not much longer now.
Mateusz Skutnik wrote:the biggest Submachine of them all
Makes you wonder what the future holds...
Re: Submachine 9 theories and suggestions
Posted: 07 Mar 2014 07:07
by Sublevel 114
MateuszSkutnik wrote:Sublevel 102 wrote:Even bigger than SubVerse?
are you INSANE?
As I said before, I can wait 5 years to see this masterpiece.
Last game of main series should blow our minds.
- ak - wrote:Even bigger than the epically huge Sub_7?
Dammit.
Lol, I didn't noticed it was big. For me Lighthouse and Lab are bigger...
Or I think so because these are hardest?
Re: Submachine 9 theories and suggestions
Posted: 07 Mar 2014 08:18
by MateuszSkutnik
sub 7 doesn't even hold a candle ro sub 9.
the biggest one was surprisingly sub 6.
not anymore.
Re: Submachine 9 theories and suggestions
Posted: 07 Mar 2014 09:57
by Vortex
Sublevel 102 wrote:Lol, I didn't noticed it was big. For me Lighthouse and Lab are bigger...
Or I think so because these are hardest?
Well, I think they feel bigger because they have many distinct scenarios. Sub6 is bigger but it doesn't look like it is, because all the rooms are pretty much the same, at least in background.
MateuszSkutnik wrote:sub 7 doesn't even hold a candle ro sub 9.
the biggest one was surprisingly sub 6.
not anymore.
:D
Re: Submachine 9 theories and suggestions
Posted: 07 Mar 2014 14:54
by The Kakama
Well, I think they feel bigger because they have many distinct scenarios. Sub6 is bigger but it doesn't look like it is, because all the rooms are pretty much the same, at least in background.
I thought the biggest was sub3.
Maybe sub9 will also be bigger because we can use the navigator. Either way, it's probably going to be awesome.
