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Re: Pastel Community Game project and discussion
Posted: 15 Feb 2015 23:34
by Vortex
Sublevel 102 wrote:warp point isn't portal that moves you in different location. It has pocket dimension/loop/how the hell is it officially called?? effect. You can build there giant area with main labs and generator of "endless energy". And this area, independently of its size, can be places in such small location.
And its entrance is its exit.
That's exactly the idea i have of it. Except that time can run at a different speed than outside. In fact I still have the prototype metric i made in paint some time ago:
if it works, we could even use it in a 3D rendering program to recreate how it would look like in reality
EDIT: from your drawing, ρ will be more or less 1 or 2 meters, right? R can be like 1 km to make space for everything inside.
Re: Pastel Community Game project and discussion
Posted: 16 Feb 2015 09:10
by Vortex
Anyone has more ideas about the room layout?
Re: Pastel Community Game project and discussion
Posted: 16 Feb 2015 17:49
by Sublevel 114
Someone wants to join discussion?
:D
Re: Pastel Community Game project and discussion
Posted: 16 Feb 2015 18:00
by Vortex
...
noone?
Re: Pastel Community Game project and discussion
Posted: 16 Feb 2015 19:40
by Ancient Crystal
3d-rendered time-distorting spatial loops? I'm all for it, as long as it's not too time-consuming.
Re: Pastel Community Game project and discussion
Posted: 17 Feb 2015 13:17
by Vortex
So now that we have a rough map of the base, we can start giving descriptions of each room.
One important thing: if the pocket universe is going to be a 3-sphere like in my prototype, remember that if you want to draw any maps of the inside, the rooms on the side will be
smaller than they appear in the map (like the Antarctica in the Earth maps).
You can also make a polar projection (
like this but in 3D), it will be easier IMO.
Re: Pastel Community Game project and discussion
Posted: 17 Feb 2015 13:22
by Sublevel 114
One important thing: if the pocket universe is going to be a 3-sphere like in my prototype, remember that if you want to draw any maps of the inside, the rooms on the side will be smaller than they appear in the map (like the Antarctica in the Earth maps).
Sorry, I don't understand.
"the rooms on the side will be smaller than they appear in the map" part
Re: Pastel Community Game project and discussion
Posted: 17 Feb 2015 13:25
by Vortex
With "sides" I meant the sides of the map you draw.
I think a polar map will be easier (look at the link above). Note how the Anctarctica appears very big in that map compared to the other continents, the same will happen to the rooms in the map that are far from the warp point.
I can do an example map if you want.
EDIT:
here's an example
the 5 rooms are the same size, but Room 5 looks much bigger in the map than in reality. It's one of the bad things about having curved spacetime, it's more difficult to make maps of it.
EDIT2: but we don't need to worry about that now anyways, it's just a minor thing. The priority now is to start making the room descriptions.
Re: Pastel Community Game project and discussion
Posted: 17 Feb 2015 14:15
by Sublevel 114
oh, I got it.
Re: Pastel Community Game project and discussion
Posted: 17 Feb 2015 14:31
by Vortex
okay
let's keep this going, we will do it this time!