MateuszSkutnik wrote:Graph is awesome.
Making these graphs has given me a whole new appreciation for the Submachine games.
Original full version is for public, not only for fans.
This is the missing boy:
As I'm understanding this concept more and more, I'm wondering if in this Sub1 graph, for example, it would be more beneficial to extend the tile keys down to all line up with the top left tile, rather than having them be a set number of units below the locks above them? I feel like that, along with the orange coloring, will help people more easily see to which lock the tile keys correlate to if they were all on the same visual line. Or does that break another rule that I can't quite see right away?
EDIT: I think it does break a rule, concerning how the vertical axis appears to show progression from one thing to another, so extending the keys down would imply that they're collected at some point past other locks for other puzzles. But I'm wondering still if there's a workaround.