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Re: Submachine: Future Loop Foundation

Posted: 23 Jan 2015 17:32
by Sublevel 113
OnyxIonVortex wrote:is FLF player the same player as in main series, though?
we don't know. :D

Re: Submachine: Future Loop Foundation

Posted: 23 Jan 2015 17:52
by ENIHCAMBUS
OnyxIonVortex wrote:isn't there a theory like this somewhere?

EDIT: yep.
http://submachine.wikia.com/wiki/Murandliz's_Theories

it's an interesting idea.
I got the idea right just after playing Portal 2.
I see how one plot referes to other, and it fits!

However, FLF is a side-game, and therefore, I cannot be sure if this our player.

Re: Submachine: Future Loop Foundation

Posted: 23 Jan 2015 18:53
by Vortex
it's awesome how every time you have an interesting idea/theory there's a good chance that someone else had the same conclusion independently. i love when coincidences like that happen :)

Re: Submachine: Future Loop Foundation

Posted: 06 Feb 2015 21:13
by Jatsko
Alright, here is FLF in 3D :D

You'll notice that I added the rooms from the HD version, which are denoted with a yellow cap brick.

Ward on left, Memory section on right.

Image

Image

Re: Submachine: Future Loop Foundation

Posted: 10 Mar 2015 20:14
by Jatsko
Spoiler wrote:In SubFLF, why can't we see through the periscope in the Memory Section?

Re: Submachine: Future Loop Foundation

Posted: 11 Mar 2015 02:08
by ENIHCAMBUS
There's no such periscope in FLF, if you're meaning the HD version you MUST specify with that. :evil:

Re: Submachine: Future Loop Foundation

Posted: 11 Mar 2015 02:14
by Jatsko
Whoops, I thought I did. Sorry

Re: Submachine: Future Loop Foundation

Posted: 11 Mar 2015 05:20
by ENIHCAMBUS
*Facepalm*

BTW, in RCR (Subnet), there's a telescope that we don't use.

Re: Submachine: Future Loop Foundation

Posted: 11 Mar 2015 09:17
by Vortex
why so angry, Ehnic?

About the periscope, probably it's just there for decoration.

Re: Submachine: Future Loop Foundation

Posted: 11 Mar 2015 15:45
by ENIHCAMBUS
Because its a stupid mistake...