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Dorsmond's Tale

Posted: 12 Jul 2013 10:29
by Boingo
Right. I promise not to muck this one up or ditch it unless I really have to. (Uh oh. Not a proper promise ;) )
Same rules, please no spamming, post a command, blah blah blah etcetera.
This is from the player's point of view.
The plot will be slow to start with, but trust me, it should have more puzzles later. The faster you get to Part Two, the more puzzles. :)
The pics will hopefully be the right size...tell me if not.
Anyway, here goes:

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Feel free to post commands, or run away. Far far far away where i can't smell that trail of nasty stuff you left behind. ;)

Re: Dorsmund's Tale: The Traitors' Tomb

Posted: 12 Jul 2013 15:35
by The Abacus
Respond and ask the doctor the purpose of his visit.

Re: Dorsmund's Tale: The Traitors' Tomb

Posted: 12 Jul 2013 22:17
by Boingo
Image
(Is the size better?)

Re: Dorsmund's Tale: The Traitors' Tomb

Posted: 13 Jul 2013 03:50
by The Kakama
(Is the size better?)
(Actually, that's up to you to decide. ;) )
Say, "intriguing?"

Re: Dorsmund's Tale: The Traitors' Tomb

Posted: 13 Jul 2013 06:12
by Boingo
Processing.
Now that I think about it, that guy looks like my old school principal...funny that. I remember he was quite a good one too.

Re: Dorsmund's Tale: The Traitors' Tomb

Posted: 13 Jul 2013 06:20
by The Abacus
I actually meant: respond by saying how you are, then ask the doctor the purpose of his visit. (that was my fault for being unclear...)

Re: Dorsmund's Tale: The Traitors' Tomb

Posted: 13 Jul 2013 06:32
by Boingo
Oh well. Wouldn't have made too much difference.
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Helloo? Anyone home?

Re: Dorsmond's Tale: The Traitors' Tomb

Posted: 14 Jul 2013 02:34
by The Kakama
Ask what could you gain from going there.

Re: Dorsmond's Tale: The Traitors' Tomb

Posted: 14 Jul 2013 02:53
by Boingo
Image
(I now have the outline of the plot sorted)
Also. Dorsmond is starting to look like a twit.
Luckily, he still has his memory (unlike some other sentient beings ;) ) but as to stop him looking like a twit, if you wish to ask about something (referring to his memory/knowledge then just go like this:
Knowledge: 'Foras Tordas'
As opposed to the normal:
Command: Say hello to the nice Doctor
If he doesn't know, then I will say so...

Re: Dorsmond's Tale: The Traitors' Tomb

Posted: 14 Jul 2013 06:21
by The Abacus
Knowledge: 'Foras Tordas'
Knowledge: 'Academichia'
Knowledge: 'Dorsmond'
Knowledge: "the enemy"

(sorry about multiple commands, but we don't know anything about Dorsmond and his setting)