Submachine 10: the Exit

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Jatsko
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Re: Submachine 10: the Exit

Post by Jatsko »

Right, of course.

It's probably my least favorite location, because it completely messes up the idea that XYZs only stay in one layer. I keep trying to look for a way around it, but I can't.
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Sublevel 113
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Re: Submachine 10: the Exit

Post by Sublevel 113 »

Guys, how many times did you play Sub10?
:D
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Vortex
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Re: Submachine 10: the Exit

Post by Vortex »

i lost count already XD
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Sublevel 113
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Re: Submachine 10: the Exit

Post by Sublevel 113 »

I played it not more than 20 times


srsl
because of its length
гг
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Jatsko
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Re: Submachine 10: the Exit

Post by Jatsko »

I actually haven't played it in a while. I'm afraid that I'll start to forget it soon :/
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- ak -
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Re: Submachine 10: the Exit

Post by - ak - »

Sublevel 104 wrote:Guys, how many times did you play Sub10?
:D
5 times, once for an epic speed-run. As I mentioned in my Sub_10 Review, this game is the Super Metroid of Submachine series, one of highest praises I can ever give to a game. Gonna be a feat to pull off the fastest time possible.
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Jatsko
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Re: Submachine 10: the Exit

Post by Jatsko »

Not to mention the amount of luck you would need when solving the puzzle in Level X.
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ENIHCAMBUS
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Re: Submachine 10: the Exit

Post by ENIHCAMBUS »

Yeah, Sub10 was the return of the random puzles, and they are a lot!
ENIHCAMBUS: State of the Art Scanning!
🧐
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bender
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Re: Submachine 10: the Exit

Post by bender »

Only two times.....


Am I the only one doesn't enjoy replaying puzzle games?
Bender sucks
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Sublevel 113
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Re: Submachine 10: the Exit

Post by Sublevel 113 »

Am I the only one doesn't enjoy replaying puzzle games?
replaying puzzle games?..

HOLY SUBMACHINE - yes

:[

and other games too. Because you know, with each new play you find new things...
trust me
:ugeek:
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