Submachine Picture Game.

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Bloodhit
subnet technician
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Re: Submachine Picture Game.

Post by Bloodhit »

The Abacus wrote:Here's some (Disclaimer: I have no idea how hard these are):
First The Clockwork Corridor.
Second poorly drawn car.
The Abacus
wisdom crystal finder
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Re: Submachine Picture Game.

Post by The Abacus »

Bloodhit wrote:First The Clockwork Corridor.
No
Bloodhit wrote:Second poorly drawn car.
:lol: No
Balance is imperative; without it, total collapse and destruction is imminent.
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Sublevel 114
layer restorer
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Re: Submachine Picture Game.

Post by Sublevel 114 »

@Abacus: WTF are you doing???



jk
The Abacus
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Re: Submachine Picture Game.

Post by The Abacus »

Any guesses?
Balance is imperative; without it, total collapse and destruction is imminent.
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Vortex
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Re: Submachine Picture Game.

Post by Vortex »

Sub2's library room?
The Abacus
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Re: Submachine Picture Game.

Post by The Abacus »

No.

Remember: (Think Differently)
(I'm not sure whether the above should be in white text or not since it's not much of a spoiler at all)
Balance is imperative; without it, total collapse and destruction is imminent.
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ENIHCAMBUS
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Re: Submachine Picture Game.

Post by ENIHCAMBUS »

SPG29 is not 218. Sorry Sublevel.

Abacus@: Both images lost almost all their Submachine essence. How i'm can solve those.

BTW: The first one is somewhere in the edge. The second one has red background?
ENIHCAMBUS: State of the Art Scanning!
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bender
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Re: Submachine Picture Game.

Post by bender »

Second one is a portal door at sub7
Bender sucks
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Sublevel 114
layer restorer
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Re: Submachine Picture Game.

Post by Sublevel 114 »

PG1: Uroboros?... (051)
Or it is trans-layer navigator? Lol

PG2: 241?
(Lol, actually, when I see it, I can see two cannons. First stands on second. XD)

SPG29: 552 root (0;0)? (top right screen)
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ENIHCAMBUS
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Re: Submachine Picture Game.

Post by ENIHCAMBUS »

Sublevel 102 wrote:SPG29: 552 root (0;0)? (top right screen)
NO.
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