Submachine 9: the Temple

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Sublevel 114
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Re: Submachine 9: the Temple

Post by Sublevel 114 »

well, there was one weird karma portal...
that big friggin lighthouse lamp

about green and blue ones... well idk
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ENIHCAMBUS
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Re: Submachine 9: the Temple

Post by ENIHCAMBUS »

The portal was obviously inside the bulb, it was also told to be Murtuagh's most complex portal so far.
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WorldisQuiet5256
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Re: Submachine 9: the Temple

Post by WorldisQuiet5256 »

Gemini wrote:Something I thought of...

Why weren't there karma portals in Sub2?
I believe most of them were in the Core, where the lighthouse was. I doubt Murtaugh went far after finish his 'baby steps' in the winter palace. He went into the construction for the lighthouse portal after finding the wisdom gem in the basement. Despite the Karma Portal he used to get there is....missing.
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Vortex
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Re: Submachine 9: the Temple

Post by Vortex »

Also, from a outside point of view, Mateusz probably didn't have a clear idea of what a karma portal was gonna be like before Sub7. At least the modified ending in Sub4 HD is evidence of that; most "white sparks" in old games would correspond to the now omnipresent blue/green "energy lines".
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Re: Submachine 9: the Temple

Post by Anonymous2 »

Well as we do see in Sub9, karma portals can be contained, so maybe they were able to remove them? Some parts of Sub2 do look... damaged by what could be a karma portal, same goes for Sub4. So perhaps they were removed at some point... hm.
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Re: Submachine 9: the Temple

Post by ENIHCAMBUS »

Well, in Sub8 there seems to be a place of a "removed" Karma Portal where we get the Energy Trail.
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Jatsko
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Re: Submachine 9: the Temple

Post by Jatsko »

And the mysterious insignia...

I wonder if that insignia symbolizes the Plan.
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Re: Submachine 9: the Temple

Post by ENIHCAMBUS »

What insignia, you mean the "MAP Symbol"?
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Re: Submachine 9: the Temple

Post by Anonymous2 »

Always though the MAP symbol was just the logo of Submachine with MAP being letters of names of developers that gave Mateusz inspiration to create Submachine. A obviously being Albartus which is the last name of Jan Albartus the developer of MOTAS which is one of the inspirations for Submachine.

Of course I've never seen an M present, just an A and a P. I bet the reason for said symbol has already been posted, maybe somewhere on the Revolutions Archives or on some other game discussion site for Submachine 1 when it first came out.

The A could also stand for Amanita, which Matuesz has stated several times is a huge fan of their games.

http://amanita-design.net/games.html
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Sublevel 114
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Re: Submachine 9: the Temple

Post by Sublevel 114 »

I hope Mati will tell us what is the truth
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