WorldisQuiet5256 wrote:^Plus, the Plot ending surprise was real obvious from the beginning of the game.
Why you ask?

Well, Sutherland was also BB in Ground Zeroes, and he was still BB. But everyone acting like "Hey, are you *really* Snake?" all damn game long was kind of ridiculous.
What bothers me most is not only this needless retcon/twist (So it's wrong that we just want to play as Big Boss for one last time, myes? Not even mentioning false advertisement, given how we were promised the fall of Big Boss into a villain - "Venom" isn't BB and neither became actual villains, or demons), but apparently lots of stuff were cut from the game: Chapter 3 was a finished thing before release, it would seem; working models and animations for Young Solid Snake and The Boss (MGS3 redone in FOX Engine!) and several scenes from trailers. Why, Konami? Isn't your karma bad enough as it was before?
EDIT: These Wikia guys have had a great discussion regarding how the whole plot point was not needed at all and rendered moot several points of the further games (MGS4 itself is basically made pointless).
http://metalgear.wikia.com/wiki/Thread:33505
I'm not going to quote everything that's been said, but the whole story of MGSV could've been done is a much better way, since right now it feels like bad fanfiction by a tired man that doesn't know how to properly tie up loose ends anymore.
Regradless of it being a good or downright horrible ending, people will never trust Kojima the same way again. Mark my words, previous Kojima fans just won't take any of his new stories seriously anymore. His obsession of trolling people has shown to be a bad idea before (MGS2 to MGS3). Whatever new project he does, old fans will just make fun of the story as a whole and create absurd theory after absurd theory, since we know Kojima himself can't make anything working straightforward. Twisty, loose, ambiguous and secretive does not equal a great story (Some work, like Submachine here or, say, Bioshock), as well as being straightforward doesn't mean it's a bad story. Red Dead Redemption is straight and simple as hell, yet the ending was, to me, one of the most touching and beautiful moments of gaming stories.