Suggestions and Ideas for Submachine: The Legacy
- ENIHCAMBUS
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Re: Suggestions and Ideas for Submachine: The Legacy
I know, I meant wether old versions of each game will be ported to the Legacy.
ENIHCAMBUS: State of the Art Scanning!
Re: Suggestions and Ideas for Submachine: The Legacy
I believe he did talk about adding old versions to it, just not what and how.
Re: Suggestions and Ideas for Submachine: The Legacy
Correct me if I'm wrong but it's only old versions of Sub1 he's focusing on
Like
This is a lot of frankly repetitive and unnecessary content to add to the game. I cant imagine any significant portion of his potential playerbase would ever see the value in adding, what, the "first version of Sub0"? Was there even an old version to begin with? Like yeah there's an HD version, but that's hardly different. This just seems like overkill.
Like
This is a lot of frankly repetitive and unnecessary content to add to the game. I cant imagine any significant portion of his potential playerbase would ever see the value in adding, what, the "first version of Sub0"? Was there even an old version to begin with? Like yeah there's an HD version, but that's hardly different. This just seems like overkill.
- Sublevel 114
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Re: Suggestions and Ideas for Submachine: The Legacy
If it was me, I would include old versions in original swf format as downloadable bonus material, without conversion from flash to game maker of course. and with author's commentary about them and them and their development, of course! ^^
Re: Suggestions and Ideas for Submachine: The Legacy
Let's just agree to disagree on this Jatsko because I don't think it will get anywhere since how do you want to measure something like that.
- Sublevel 114
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Re: Suggestions and Ideas for Submachine: The Legacy
Just relized that Submachine: Legacy is FIRST AND ONLY Submachine remake/remaster so far I'm okay with (you know what I mean XD).
Because this time, wasting time to rebuild already perfect games (browser flash games) are necessary move because of flash's future death.
It may not have additional materials, but I wish: please, Subgod, fix all bugs that are presented in HD versions of games so far, and redraw notes-pictures that looks ugly when you turn fullscreeen mode on (because they were drawn for 400x400 format, and in fullscreen HD games, they look just awful).
Printscreen this post. Sublevel is finally ok with Submachine remake. г
Because this time, wasting time to rebuild already perfect games (browser flash games) are necessary move because of flash's future death.
It may not have additional materials, but I wish: please, Subgod, fix all bugs that are presented in HD versions of games so far, and redraw notes-pictures that looks ugly when you turn fullscreeen mode on (because they were drawn for 400x400 format, and in fullscreen HD games, they look just awful).
Printscreen this post. Sublevel is finally ok with Submachine remake. г
Re: Suggestions and Ideas for Submachine: The Legacy
I should update the list because I think it will be relevant some day... I will add that Sublevel, if you have anything else you want Matt to change, I can add it.
- Sublevel 114
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- ENIHCAMBUS
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Re: Suggestions and Ideas for Submachine: The Legacy
Trully the changes we deserve.
ENIHCAMBUS: State of the Art Scanning!
Re: Suggestions and Ideas for Submachine: The Legacy
Okay, redoing the list. Please, for the love of - give me suggestions. This list became to relevant to quickly.
Done:
Retouching graphics Submachine 1.
ISubmachine puzzle.
Replace the Lighthouse picture with the inktober picture
Add the old Submachine 2 cursor.
Add a ink cursor.
Submachine 2 Negative and Positive coils logic fix
60fps
Confirmed changes:
Release a OST DLC
Add a Submachine World Layout with the lines as long as the room count and have a blue dot representing the player that moved like in Submachine 7.
Unlocking older versions, not confirmed which yet.
Community Driven, Contradictory and Unconfirmed Changes
Make the menu full screen in the classic cannon way, Submachine 1v2.1 for example.
Replace the Lighthouse picture with the one seen in the Exit location in Submachine 10. The night sky one.
Have Thumpmonks recreate the old quote:''little chirping sound'' for Submachine 1v2.
Release a OST DLC with the demos.
Try to get all the different basements we have in Submachine the first chapter.
Remove the footage or add both the current footage and the Sub 2 sketch one.
Reimagine/replace the secrets and redefine what they are, should be and have the secret location on the main menu.
Made the menu like Sub2 sketch.
0, FLF and 32 added on the main menu.
Have 0, FLF and 32 be locations added to the games in the legacy. Like Sub 5 gets 0 and 9 gets FLF for example.
Redraw notes-pictures (because they were drawn for 400x400 format
Older versions Menu List
Submachine 1 Changelog + Isub old version + Current HD one
Submachine 2 Firetruck red version + Sketch
Submachine FLF without Sub 9 (As it was released without the adds)
Submachine FLF as HD
Submachine 3 Color Version
Submachine 0 as standalone
Submachine 32 as standalone
Done:
Retouching graphics Submachine 1.
ISubmachine puzzle.
Replace the Lighthouse picture with the inktober picture
Add the old Submachine 2 cursor.
Add a ink cursor.
Submachine 2 Negative and Positive coils logic fix
60fps
Confirmed changes:
Release a OST DLC
Add a Submachine World Layout with the lines as long as the room count and have a blue dot representing the player that moved like in Submachine 7.
Unlocking older versions, not confirmed which yet.
Community Driven, Contradictory and Unconfirmed Changes
Make the menu full screen in the classic cannon way, Submachine 1v2.1 for example.
Replace the Lighthouse picture with the one seen in the Exit location in Submachine 10. The night sky one.
Have Thumpmonks recreate the old quote:''little chirping sound'' for Submachine 1v2.
Release a OST DLC with the demos.
Try to get all the different basements we have in Submachine the first chapter.
Remove the footage or add both the current footage and the Sub 2 sketch one.
Reimagine/replace the secrets and redefine what they are, should be and have the secret location on the main menu.
Made the menu like Sub2 sketch.
0, FLF and 32 added on the main menu.
Have 0, FLF and 32 be locations added to the games in the legacy. Like Sub 5 gets 0 and 9 gets FLF for example.
Redraw notes-pictures (because they were drawn for 400x400 format
Older versions Menu List
Submachine 1 Changelog + Isub old version + Current HD one
Submachine 2 Firetruck red version + Sketch
Submachine FLF without Sub 9 (As it was released without the adds)
Submachine FLF as HD
Submachine 3 Color Version
Submachine 0 as standalone
Submachine 32 as standalone