subnet after-update reports [ after january 2013 update ]
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
subnet after-update reports [ after january 2013 update ]
So.
My main questions are about the fundamentals, not the little nitpicky details of graphic design.
is everything working smoothly? did anyone encounter a black screen of death or somethinglike that or some game-breaking bug?
no screechy music anywhere?
My main questions are about the fundamentals, not the little nitpicky details of graphic design.
is everything working smoothly? did anyone encounter a black screen of death or somethinglike that or some game-breaking bug?
no screechy music anywhere?
- Anteroinen
- subnet traveller
- Posts: 1341
- Joined: 03 Dec 2012 18:43
- Location: Finland
Re: subnet after-update reports [ after january 2013 update
I found nothing fundamental during my play through.
"We didn't leave the Stone Age, because we ran out of stones."
Re: subnet after-update reports [ after january 2013 update
I too found nothing. Everything seems to work fine.
- Sublevel 114
- layer restorer
- Posts: 16588
- Joined: 11 Dec 2012 20:23
Re: subnet after-update reports [ after january 2013 update
If 777 room's ambient was changed by you, then I didn't find any bug. :)
Re: subnet after-update reports [ after january 2013 update
New portals at 888 and loop locations look cool. You should make differnt portals like those places.
Bender sucks
Re: subnet after-update reports [ after january 2013 update
I thought I had some problems, but clearing the cache worked.
Re: subnet after-update reports [ after january 2013 update
The theory note at location 613 says "SNEE locations 103 and 673." 672 is a location, but not 673.
Edit: and pressing "enter" at any time in the game locks the game up at the warp loader screen.
Edit: and pressing "enter" at any time in the game locks the game up at the warp loader screen.
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
Re: subnet after-update reports [ after january 2013 update
fixed the <ENTER> bug.
that was a leftover from my dev-shortcut. the game wasn't removing key listener in the event of going live.
d'oh.
that was a leftover from my dev-shortcut. the game wasn't removing key listener in the event of going live.
d'oh.
- WorldisQuiet5256
- karma portal traveller
- Posts: 5667
- Joined: 03 Dec 2012 17:56
- Location: 966 - Quiet Rooms - WiQ
Re: subnet after-update reports [ after january 2013 update
Da, Da Da da da da duh duh...Dadada Duh Duh Duh!MateuszSkutnik wrote:d'oh.
- ENIHCAMBUS
- karma portal traveller
- Posts: 8653
- Joined: 04 Feb 2013 22:17
- Location: Pastel Lands.
Re: subnet after-update reports [ after january 2013 update
Not a bug but. I compared 011 current map with wiki one. On wiki one the room has only 1 IDN plate, but currently they are 4 IDN plates, but only the original one displays the clue.
ENIHCAMBUS: State of the Art Scanning!
