
Submachine 9 theories and suggestions
Re: Submachine 9 theories and suggestions
Progress updated! 

- Sublevel 114
- layer restorer
- Posts: 16589
- Joined: 11 Dec 2012 20:23
Re: Submachine 9 theories and suggestions
charming?..The Abacus wrote:Me too; it's very charming :DVortex wrote:I really love that color scheme, and the blue flame detail, it looks even more mystical than Sub7's palace :D
oh no...
*sigh*
That's what I feared...
YAY!!OnyxIonVortex wrote:Progress updated! :D
development milestones:
- writing story and gameplay: done!
- game engine integration and tweaking: done!
- locations and views: currently in production...
- items, puzzles and active elements: currently in production...
- sound effects: -
- ambients and music: -
- betatesting & debugging: -
- release process: -
- The Kakama
- karma portal traveller
- Posts: 6243
- Joined: 04 Dec 2012 16:35
- Location: Selangor, Malaysia
Re: Submachine 9 theories and suggestions
It looks like he could finish it by May. 

Is this my final form?
- Ancient Crystal
- subnet notes finder
- Posts: 920
- Joined: 18 Dec 2012 14:47
- Location: "Of Empathy" Core section
Re: Submachine 9 theories and suggestions
Can't view the page for some reason.... What's the percentage at?
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
- RuloCore
- subnet notes finder
- Posts: 802
- Joined: 03 Dec 2012 17:32
- Location: Barcelona, Spain
- Contact:
Re: Submachine 9 theories and suggestions
Bye bye cute workshop design
25%
25%
-
- wisdom crystal finder
- Posts: 2877
- Joined: 04 Dec 2012 10:41
Re: Submachine 9 theories and suggestions
Why? All I said was that it was mystical.Sublevel 102 wrote:charming?..The Abacus wrote:Me too; it's very charmingVortex wrote:I really love that color scheme, and the blue flame detail, it looks even more mystical than Sub7's palace
oh no...
*sigh*
That's what I feared...

Ancient Crystal wrote:Can't view the page for some reason.... What's the percentage at?

Balance is imperative; without it, total collapse and destruction is imminent.
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
Re: Submachine 9 theories and suggestions
Welcome people who can actually see the status without dumb refreshing and emptying cache.RuloCore wrote:Bye bye cute workshop design
25%
Welcome people who want to follow the progress on a phone or tablet.
Re: Submachine 9 theories and suggestions
yeah, and people with bad wifi/internet connection will welcome it too. I do like the change.
EDIT:
EDIT:
don't tell me you don't like it...Sublevel 102 wrote:charming?..
oh no...
*sigh*
That's what I feared...

- Sublevel 114
- layer restorer
- Posts: 16589
- Joined: 11 Dec 2012 20:23
Re: Submachine 9 theories and suggestions
The Abacus wrote:Why? All I said was that it was mystical.![]()
We had charming Core in Sub7 and Sub8. Enough. I want to see some more...OnyxIonVortex wrote:don't tell me you don't like it...
I mean, if the whole game will be under calming charming ambience, I will not feel full contentment.
Last edited by Sublevel 114 on 29 Jan 2014 15:41, edited 2 times in total.
Re: Submachine 9 theories and suggestions
what did you expect? it's supposed to be a temple, not? XD
EDIT: although in Sub10 I believe we will probably see more of what you want. after all, Sub8 did make a hint about a computer, and the name of the series is Submachine
EDIT: although in Sub10 I believe we will probably see more of what you want. after all, Sub8 did make a hint about a computer, and the name of the series is Submachine
