most probably. this or number of rooms.WorldisQuiet5256 wrote:I think he means "big" as in the game play for this one will be longer than the past ones.
Like how DayMare Town 4 was the biggest game of the DayMare Town series.
Submachine 9 theories and suggestions
- RuloCore
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Re: Submachine 9 theories and suggestions
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- lost in subnet
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Re: Submachine 9 theories and suggestions
80%!!!
Hopefully only about a week to go
Hopefully only about a week to go
- ENIHCAMBUS
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Re: Submachine 9 theories and suggestions
"Electric Adaptator Attack"
SubVerse is a MSO, so it will always be the largest Submachine, and thats why it doesn't counts.MateuszSkutnik wrote:are you INSANE?Sublevel 102 wrote:Even bigger than SubVerse?
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Re: Submachine 9 theories and suggestions
Even bigger than the epically huge Sub_7?
Dammit.
Dammit.
- ThunderDasher
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Re: Submachine 9 theories and suggestions
The SubVerse is like a current-gen online videogame, it gets patched all the time with new stuff.
Normal Submachines are done once, released once, and that's that for you, because everything's done exactly as it should since the very beginning, like good old PS2 games. That's one advantage SubVerse has over normal Subs.
...On the other hand, basically all you do in SubVerse is walk around. You get almost no "story" as of raw content like normal Sub games.
TL;DR Sub9 being huge is already very good, now just sit back there, y'all
Normal Submachines are done once, released once, and that's that for you, because everything's done exactly as it should since the very beginning, like good old PS2 games. That's one advantage SubVerse has over normal Subs.
...On the other hand, basically all you do in SubVerse is walk around. You get almost no "story" as of raw content like normal Sub games.
TL;DR Sub9 being huge is already very good, now just sit back there, y'all
"...But I shall forgive you. There are some things in life that cannot be achieved." ~Wise man
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
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Re: Submachine 9 theories and suggestions
I see the active elements are done, not much longer now.
Makes you wonder what the future holds...Mateusz Skutnik wrote:the biggest Submachine of them all
Balance is imperative; without it, total collapse and destruction is imminent.
- Sublevel 114
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Re: Submachine 9 theories and suggestions
As I said before, I can wait 5 years to see this masterpiece.MateuszSkutnik wrote:are you INSANE?Sublevel 102 wrote:Even bigger than SubVerse?
Last game of main series should blow our minds.
Lol, I didn't noticed it was big. For me Lighthouse and Lab are bigger...- ak - wrote:Even bigger than the epically huge Sub_7?
Dammit.
Or I think so because these are hardest?
- MateuszSkutnik
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Re: Submachine 9 theories and suggestions
sub 7 doesn't even hold a candle ro sub 9.
the biggest one was surprisingly sub 6.
not anymore.
the biggest one was surprisingly sub 6.
not anymore.
Re: Submachine 9 theories and suggestions
Well, I think they feel bigger because they have many distinct scenarios. Sub6 is bigger but it doesn't look like it is, because all the rooms are pretty much the same, at least in background.Sublevel 102 wrote:Lol, I didn't noticed it was big. For me Lighthouse and Lab are bigger...
Or I think so because these are hardest?
:DMateuszSkutnik wrote:sub 7 doesn't even hold a candle ro sub 9.
the biggest one was surprisingly sub 6.
not anymore.
- The Kakama
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Re: Submachine 9 theories and suggestions
I thought the biggest was sub3.Well, I think they feel bigger because they have many distinct scenarios. Sub6 is bigger but it doesn't look like it is, because all the rooms are pretty much the same, at least in background.

Maybe sub9 will also be bigger because we can use the navigator. Either way, it's probably going to be awesome.

Is this my final form?